![]() ![]() Most other mods that do have custom code (e.g. To install a game/mod, copy its data folder ( bshift for Blue Shift, gearbox for Opposing Force) to ux0:/data/xash3d/ without replacing files.Īny Half-Life mods that don't use custom code (no cl_dlls or dlls in the mod folder, e.g. If you already had Release 1 installed with Half-Life Uplink, remove the whole xash3d folder and reinstall everything from scratch.If you already had Release 1 installed with the full version of Half-Life before this, redo only steps 2-4 from the list below.If you already had Release 2 installed, redo only steps 2-4 from the list below.If the game crashes after you die or when you load a save, delete your old saves. WARNING: This release is probably incompatible with savegames from Release 1 and Release 2. now uses dynamic game libraries instead of hardlinked HLSDK.Team Fortress Classic) require porting of their game libraries to the Vita, however some work fine without their DLLs (They Hunger 1, CAGED, Afraid of Monsters). To install a game/mod, copy its data folder ( bshift for Blue Shift, gearbox for Opposing Force, cstrike for Counter-Strike) to ux0:/data/xash3d/ without replacing files.Īny Half-Life mods that don't use custom code (no cl_dlls or dlls in the mod folder, e.g. If you only have Uplink installed, make sure that you select Half-Life Uplink in the launcher.ĭata.zip for this release includes game libraries for the following games/mods: ![]() Extract data.zip to ux0:/ on your Vita.In that case, just extract this archive to ux0:/ on your Vita. If you don't have access to a Half-Life installation, you can use the data files from the free demo version of HL, Half-Life Uplink. Copy the valve directory from your Half-Life installation (preferably the Steam version, but WON or stuff like Day One probably works as well) to ux0:/data/xash3d/ on your Vita.Make sure you re-download the Uplink archive. If you already had a previous release installed with Half-Life Uplink, remove the whole xash3d folder and reinstall everything from scratch.If you already had a previous release installed with the full version of Half-Life, redo only steps 2-4 from the list below.WARNING: This release is probably incompatible with savegames from Release 1, Release 2 and likely Release 3. much more stable due to expanded memory mode and recent vitaGL changes.Trigger Condition ( TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget.Make sure you have followed the instructions correctly and read the README before asking anything.TriggerTarget ( TriggerTarget) - The event to trigger when the TriggerCondition is met.Render Mode ( rendermode) - Controls the type of rendering that is used for an object.Think of it as modifying whatever the Render Mode puts out. Render FX (renderfx) - Gives objects special render effects.Name (targetname) - Property used to identify entities.Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.He also has a different voice set than regular scientists. He behaves exactly like monster_scientist and his head replaces the "Slick" one in the model (MDL) file. Rosenberg is a scientist in the Black Mesa Research Facility. ![]()
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